CHECK OUT OUR BRIEF OVERVIEW OF THE CORE E2V1 DESIGN UPDATES
A brief overview of the E2V1 Weather Cycle system:
Sunlight – Day Night Cycles:
Days will be structured as four six-hour day-night cycles per every real-world day. 1 day on Earth = four E2V1 day-night cycles => 3 to 4 hours of daylight and 2 to 3 hours of night The calendar date will remain the same across all four E2V1 days, aligning with the real Earth calendar.Moon Cycles:
Will be synced with the actual moon cycle from the Earth calendar. Special events like blood moons and other solar events may also introduce limited time experiences.
Seasons:
Seasons in E2V1 will also be synced with the real world. Environments and game play will adapt with the seasons, affecting flora, temperatures, materials, survival and more. Anomalies are designed to throw some curve balls to Players: Ex: For example, discovering a winter wonderland in a desert region or a lush tropical jungle in the middle of EuropeReminder that not everything inside the Earth 2 Metaverse has to, or will, mimic the physical world.
Weather Systems:
Weather Systems will randomly spawn inside E2V1 – will initially include light rain, storms, lightning and snow.Players will need to dress their Characters accordingly to keep them safe and healthy. EX: walking through a snowstorm without the right clothing could result in your Character freezing

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