Earth2 Builders, Earth2 Reality Thread 7 Overview Tile Scanner

The Tile Scanner

New craftable device that allows Players to quickly determine whether nearby tiles are searchable.

 Increases Player efficiency by reducing time and uncertainty involved in exploration,

Using the Tile Scanner requires Essence (ESS).

Scanning Tiles in Your Surroundings:

Players can choose how many tiles they wish to scan by entering a number that defines the size of the matrix.

For example:

• entering 5 will scan a 5 × 5 area (25 tiles)
• entering 8 will scan a 8 × 8 area (64 tiles)
• entering 10 will scan a 10 × 10 area (100 tiles)

A fexible system allows Players to control how much area they want to scan based on their needs and available Essence.

Improving Exploration Efficiency:

Now Players proactively check tile status before interacting with it.

This makes the Tile Scanner a valuable tool for:

• reducing wasted time during exploration
• improving search efficiency across large areas
• planning more effective exploration routes
• focusing efforts on tiles that still have potential value

Essence Powered Scanning:

The amount of Essence required depends on the number of tiles being scanned, based on the selected matrix size.

Before confirming a scan, the system will display:

• the total number of tiles being scanned
• the amount of ESS required
• an approximate USD value of that ESS based on external pricing

Ensuring Players are fully informed of the cost before proceeding with the scan.

100% of the Essence used by the Tile Scanner is flagged for burn

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How to Use the Tile Scanner:

Once crafted using the public recipe in E2V1.

1) Move the Tile Scanner to the Action Bar

2) Select the corresponding action slot

3) Press LMB to activate

Once activated:

4) A pop-up will prompt the Player to enter a matrix size number

5) The system will display the number of tiles to be scanned and the ESS cost

6) Press SCAN to proceed

7) A confirmation prompt will display the approximate USD value of the ESS

8) Confirm the action to begin the scan

Visual Scan Results

Once the scan is complete, the results are displayed directly in the world.

Tiles that have already been searched will be: highlighted in red

After a short period, the highlights will automatically fade away.

Viewing Previous Scan Data:

Includes a convenient  feature for reviewing previously scanned data. 

Players can:

Select the Tile Scanner in the Action Bar

Press RMB

This will display the last known tile search status for tiles that were previously scanned.

Local Data Storage:

The previous scan data is stored locally on the Player’s system. 

This means:

• only tiles that have been scanned using the Tile Scanner are recorded
• tiles searched manually by you are not stored in the Tile Scanner
• tile data is not continuously updated unless a new scan is performed meaning 

previously scanned tiles that appeared as unsearched, may have been searched by other Players by the time you search them, especially if you are using the RMB function on tiles scanned a long time ago.

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It is also important to note that:

• If E2V1 is uninstalled or reinstalled, all locally stored scan data will be lost

This system provides convenience while maintaining a clear distinction between live backend data and locally cached results.

IMAGE GALLERY:

Click images to enlarge | These images are property of Earth2, source: https://earth2.io/news/reality-thread-7

CHECK OUT MORE REALITY THREAD 7 UPDATE SECTIONS:

Knight Badge Access

Knight Badge holders are granted access to E2V1.

Equip UI Update

Improves managing your Character

The Firewood Bundle

Allows Players to extend the lifespan of an active Campfire.

Hot Swap Feature

Speeds up assigning and managing items on the Action Bar

The Tile Rejuvenator

Allows Players to reset a tile so it can be searched again immediately.

Recipe & Inventory Filters

Addition of search and filtering functionality.

The Tile Scanner

Allows Players to quickly nearby searchable tile.

Land Clearing Set

Allows Players to clear vegetation from their land wi/o Essence.

The Defoliator

Defoliator allows Players to quickly clear or regrow vegetation from tiles they own.

Global Build System Upgrade

Global Build System is how placeable objects are positioned, validated and persist inside E2V1.

Teleport Cargo Implant

Introduction of the ability to teleport while carrying raw inventory items.

Full Body Cosmetic Skins

Full Body Cosmetic Skins Arrive in E2V1, can be worn displayed in multiplayer.

How to Quest in E2V1

Steps on how to start questing in E2V1.

Global Quest system

Overview of the Global Quest System.

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